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» » » Solid Angle Cinema 4D to Arnold 4.6.4 (x64)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)

Author: fullcrackserial on 11-08-2023, 23:29, Views: 175

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)

Free Download Solid Angle Cinema 4D to Arnold 4.6.4 | 5.5 Gb
The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability ofArnold (C4DtoA) 4.6.4 for Cinema4D. This release uses Arnold 7.2.3.0 and is a minor feature release bringing improvements to the IPR window and to the text overlay settings, and a number of bug fixes.
Owner:Solid Angle
Product Name:Cinema4D to Arnold (C4DtoA)
Version:4.6.4
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows, macOs & Linux *
Size:5.5 Gb




Enhancements
Global light Sampling support on GPU: Global Light Sampling (GLS) is now available with GPU rendering. Many scenes with moderate to large number of lights render 2-6x faster with GLS. Scenes that do not benefit from GLS tend to be a few percent faster or slower. See the GLS documentation for important information on the optimal number of light samples to use with GPU. (ARNOLD-13109)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)



Fit and fill window mode in the IPR window:The IPR window now has two new resolution settings in the toolbar. The Fit mode scales the render resolution to fit the window maintaining the current aspect ratio. The Fill mode overrides the render resolution to fill the entire window, aspect ratio is not maintained in this mode. (C4DTOA-2942)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)


Test render in the IPR window:This new button on the IPR window toolbar allows you to run a final render of the current frame directly into the IPR window. When running a test render, features related to an interactive session are disabled, such as render region, debug shading, isolate selected, etc. Test render is also available via the Alt+W~T shortcut. (C4DTOA-3028)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)


Copy image to clipboard from the IPR window:You can now copy the image in the IPR window to the clipboard with the Ctrl+C shortcut, or with the new button on the IPR window toolbar. Use the View menu to show the toolbar button (it is hidden by default). (C4DTOA-3021)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)


Compressible IPR window toolbar:Items on the toolbar no longer block the resizing of the IPR window. When the window is smaller than the toolbar, the toolbar extends vertically and a button appears to collapse or expand the toolbar. (C4DTOA-3020)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)



Configurable IPR window sidebar location:Position of the sidebar (top, bottom, left, right) can now be changed from the View menu. (C4DTOA-2893)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)



No bucket corners in IPR snaphots:Snapshots taken from the IPR window no longer contain corner idicator of buckets in progress. (C4DTOA-2935)

Disable bucket corners in GPU and progressive render:GPU and progressive render are no longer displaying bucket corners while rendering. (C4DTOA-3023)

Custom object attribute in text overlay:You can use thetoken in text overlay settings to print the value of a given object attribute, which can be a user data or any built-in attribute. The attribute can be defined by its name or id. Object hierarchy and attribute groups are defined by the / separator. (C4DTOA-3030)

Examples:
: Film Offset X attribute of the first object named MyCamera.
: Film Offset X attribute of the first object named MyCamera. The attribute is defined with its id.
: Film Offset X attribute of MyCamera under Shot01 and Cameras.
: Film Offset X attribute of MyCamera at the root level of the object tree.
: Samples attribute under the Skydome group on the Main tab of the Arnold Sky object.


Solid Angle Cinema 4D to Arnold 4.6.4 (x64)

Custom render settings attribute in text overlay:You can use thetoken in the text overlay settings to print the value of any attribute from the render settings. You can define the attribute by name or id. Attribute groups can be defined by the / separator. (C4DTOA-3033)

Examples:
: Width attribute of the Cinema 4D render settings.
: Diffuse samples from the Arnold render settings.


Image shader Reload, Edit and Locate buttons in the Node Material:The Arnold Node Material now has the Reload, Edit, and Locate buttons. (C4DTOA-3037, C4DTOA-3040)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)



Support native OCIO color space in Bitmap shader:OCIO color space setting of the Cinema 4D Bitmap shader is now translated to Arnold. (C4DTOA-3015)

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)



Triplanar utility script:C4DtoA includes a new Python script that inserts a triplanar shader after each image shader in an Arnold material. The script is available from the Arnold > Utilities menu or from the Cinema 4D Command Manager window. (C4DTOA-3036)

Light linking procedural override default value:Light linking override in the Arnold Procedural is now enabled by default. This means light linking defined on new procedural objects in the scene now overrides links within the procedural. (C4DTOA-3024)

Return direction and distance to nearest hit in distance shader:Arnold 7.2.3 adds out_distance and out_direction output parameters to the distance shader, which return the direction and distance to the nearest surface, respectively. The shader still returns the color-mapped result by default, which is now available as the out_rgb parameter. (ARNOLD-13473)

distance shading effect (Tip: Before you Play, right click and click Loop)

Tutorial - Building facade fire damage

Tutorial - Eye makeup shading effect

state_float, state_int, state_vector multiple outputs:The shading state shaders now have multiple outputs, so you can use a single state shader with multiple output connections in a shading network. (ARNOLD-13579)

USD Enhancements
- Support vertex UV coordinates on Curves in the render delegate usd#1435
- Curves without width should render with a default value usd#1579
API Additions
- AiProceduralExpand: A new API AiProceduralExpand expands on demand the contents of a procedural (such as a 'usd', 'alembic', or 'procedural' node), as it would happen in a regular render. You can use this to force the creation of procedural child nodes before the rendering starts, and to avoid race conditions when the procedurals are not thread safe. (ARNOLD-7067)
Bug Fixes
C4DTOA-2995 - Material preview fails if UDIM set does not start with 1001
C4DTOA-3004 - Crash when removing shape of particle instances in IPR
C4DTOA-3012 - Wrong color space when rendering selected objects
C4DTOA-3013 - Incorrect bitdepth in Team Render output after changing file format
C4DTOA-3019 - Fit image to IPR window does not work correctly
C4DTOA-3022 - Enabling bucket corners during IPR has no effect
C4DTOA-3025 - Render to Picture Viewer randomly hangs in Cinema 4D 2023.2 on Windows
C4DTOA-3026 - Wrong shape position in the viewport if a procedural contains motion blur
C4DTOA-3039 - Flush texture cache from the Utility menu fails
ARNOLD-10643 - FIS no longer forces a box filter
ARNOLD-12917 - Viewport API uses incorrect motion blur reference time
ARNOLD-13645 - Instancer crash if a single node is instanced but set to null
ARNOLD-13678 - Holes in alpha channel when opacity is almost 1
ARNOLD-13741 - Log messages missing colors
ARNOLD-13770 - Name scope clashes with nested procedurals
ARNOLD-13776 - NaNs when using global light sampling with low-light-threshold
ARNOLD-13789 - Corrupted tiff output if skip_alpha and unpremult_alpha are both enabled
usd#1538 - Fix triplanar in USD MaterialX

Incompatible changes

Absolute paths in ASS procedurals are no longer corrected in Team Render:In previous versions the plugin tried to replace absolute paths with relative paths in .ass files used in procedurals, thus they resolved correctly in Team Render clients. This is no longer supported and you have to make sure ASS procedurals contain relative paths. (C4DTOA-2993)

Python API:GetConnections() method of the ArnoldNodeMaterial class now returns the string id of the input and output port, to be consistent with the legacy material implementation.

Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

The Ultimate Introduction to Arnold 6 (& 7) For Cinema 4d

Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Solid Angle Cinema 4D to Arnold 4.6.4 (x64)


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