Polygon Cruncher reduces the number Polygon Cruncher for Autodesk Maya takes place in the Maya graphof polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams.. You can optimized taking care of the symetry of your objects.
Polygon Cruncher general features: Polygon Cruncher is very fast and can handle million of polygons It reduces clerverly the number of faces of your model up to 80% keeping all details Once optimization has been computed, you can modify the level of details in real time It keeps materials UV textures, vertex colors, user normals It keep mesh symmetry It protects object boundaries, material boundaries, UV seams... It includes progressive optimization that first optimize objects with many faces in your scene. Polygon Cruncher for Maya allows to reduce the number of your points and polygons in real time in the Maya viewersIt offers an OpenGL preview which simplifies optimization control It can import/export many 3D formats (collada, xsi, lxo, 3ds,obj, stl, skp...) and performs file update to keep animation, bones, shaders... It includes batch optimization module. Optimize a set of files and define the optimization levels you need It includes merge faces / weld vertices features as well as a merge objects command to collapse several meshes to a single one.